Economics
U.S. Gamers Are Drawn to and Threatened by China. Trump May Help
- Tech firms complain about the challenges of operating in China
- But its massive market size makes the nation hard to ignore
This article is for subscribers only.
When the American maker of the popular World of Warcraft video game sued a Chinese company for copying designs and storylines, little did anyone know the dispute would come to illustrate one of the biggest sticking points in the U.S.-China trade war.
The case involved Activision Blizzard Inc., a California company that sued China’s Lilith Games in 2015 for the type of copyright infringement that the Trump administration says is rampant in the Asian nation. The complaint -- which was eventually dismissed -- didn’t stop Blizzard from increasing its presence there and extending a partnership this year with China’s NetEase Inc.